
Attributes: Intellect and Enough Dexterity to use Stonebinder's Cuffs /gear. You'll also want a small amount of -Recharge, Increased Energy Regeneration or Energy Cost and Increased Cast Speed. I've also tried a standard Fire mage build with Nature and an Ice Shard build (who hasn't ) with Nature in the past, but I was noob at that point so didn't want to rate them. Important Stats: Physical Resistance, Pierce Resistance and +Skills. My character for this build is stuck at Atlantis/Act 4 Epic. "Battle Mage" Int-based Stonespeaker (Earth + Rune) using sword and shield: doesn't work because with mage gears, it's impossible to survive at melee range. "Fire spear" Physical/piercing damage-oriented, spear avenger (Hunting + Earth) build: "Fireball Fire Mage" Conjurer (Fire + Spirit) build focusing on fireball attack (fire-damage staff with Ternion attack): "Elemental Archer" Stonespeaker (Earth + Rune) build, using bow only, dealing fire/elemental damage: Plague + Lightning Bolt Druid (Storm + Nature) build:īoth damage and survivability are good, but I think below that of the S Tier. This build has excellent damage (one-shot many bosses), but can die to damage reflection or strong ranged monsters. Physical/piercing damage-oriented, spear dragon hunter (Hunting + Rune) build: It's not a coincidence that I completed the Yellows Only Hardcore Challenge with these two builds. Throwing Weapon and Shield, Strength-based Skinchanger (Rune + Nature) build: Strength-based, super tanky caster (Summoner: Earth + Nature) build: You can have fun with it in Normal/early Epic though C Tier: it would be cool if it worked, but it doesn't. B Tier: both damage and survivability are not great. A Tier: damage is very good but has some weaknesses in survivability, or very tanky but not very good damage, or both are good but not S tier level

S Tier (God Tier): the character is unkillable while having very good damage This is a place for people to share a build tier list for AE:RA.
